WarioWare: Move It is the latest addition to the quirky WarioWare series known for its offbeat microgames. In this installment, Nintendo introduces pose-based games using the Joy-Con controllers, reminiscent of WarioWare: Smooth Moves on the Wii. While the game maintains its trademark wackiness and humor, the complexity of the poses and occasional technical issues with the Joy-Cons create some challenges for players.
1. Pose-Based Gameplay: WarioWare: Move It revolves around unique poses or “Forms” performed with the Joy-Con controllers. The initial setup involves holding the controller in an unconventional sideways position, relying on motion controls and occasional button inputs. The game embraces a range of poses, from holding forearms perpendicular to the body to placing hands in cheeky positions, adding a fresh layer of challenge to the microgames.
2. Experimental Motion Controls: The hand positioning, while unconventional, aims to enhance motion sensing for a broader range of poses compared to its Wii predecessor. The game introduces experimental forms, such as the Hand Model Form, involving passing the controller and utilizing its IR sensor. However, the reliance on specific poses and the occasional need for Joy-Con straps can result in limitations and technical hiccups.
3. Learning Poses in Story Mode: The Story mode serves as an extended tutorial, gradually introducing players to different poses. Each character’s set of stages includes humorous interludes explaining new Forms. The introduction of a “Second Chance Stance” minimizes penalties for failure, recognizing the imprecision of motion controls. The story itself, while short and more about vibes than plot, captures the irreverent humor of WarioWare.
4. Multiplayer Modes and Challenges: WarioWare: Move It emphasizes multiplayer modes, aligning with its party game identity. The Party mode includes competitive microgames and specially designed challenges. However, the transition from Story mode to multiplayer may present challenges for newcomers, requiring an understanding of the various poses. Detection issues and occasional technical glitches in certain Party modes can disrupt the overall experience.
5. Varied Party Modes: Despite challenges, there is a variety of Party modes catering to different preferences. Modes like Listen to the Doctor encourage real-life commands alongside microgames, adding an extra layer of fun. However, some modes, like the space-themed board game, may confuse players by presenting an illusion of competition without impactful outcomes.
6. Moments of Goofy Fun: WarioWare: Move It succeeds in creating humorous moments, like gazing into a lover’s eyes or stamping papers with your character’s butt. These instances showcase the game’s potential for playful silliness, fitting well in a party atmosphere. However, the motion controls, intended to add a layer of abstraction, may hinder the game’s simplicity, especially for those seeking a relaxed gaming experience.
7. Limited Longevity: While Story mode introduces players to the game’s mechanics, its longevity hinges on multiplayer experiences. Learning and mastering the array of poses may be time-consuming, potentially limiting the game’s appeal. Technical hiccups and the need for patient friends willing to invest time in learning poses may affect the game’s overall shelf life for many players.
In conclusion, WarioWare: Move It offers a mix of wacky fun and challenges. The experimental motion controls and pose-based gameplay contribute to its unique identity, but occasional detection issues and technical glitches may deter some players. For those willing to invest time in learning poses and overlooking potential hiccups, the game can provide moments of goofy enjoyment, especially in a party setting. However, its longevity may be limited, making it a short-lived experience for some players.