Unleashing the Supernatural: A Comprehensive Exploration of Control on PC


In August 2019, Remedy Entertainment released “Control,” a visually stunning and narratively ambitious action-adventure game for PC, PlayStation 4, and Xbox One. Set in the mysterious and ever-shifting confines of the Federal Bureau of Control (FBC), “Control” thrusts players into the role of Jesse Faden, a young woman with supernatural abilities who seeks to unravel the mysteries surrounding her past and the enigmatic Federal Bureau of Control. In this in-depth review, we’ll delve into the captivating world of “Control” on PC, exploring its innovative gameplay mechanics, immersive atmosphere, and mind-bending narrative.

Innovative Gameplay Mechanics:

“Control” sets itself apart with its innovative gameplay mechanics, which blend elements of third-person shooting, telekinesis, and environmental manipulation into a seamless and exhilarating experience. As Jesse Faden, players wield the “Service Weapon,” a shape-shifting firearm that can be transformed into various configurations, each with its own unique abilities and combat style. In addition to traditional firearms, Jesse also possesses supernatural powers, including telekinesis, levitation, and mind control, which she can use to manipulate the environment and overcome obstacles.

The game’s combat encounters are dynamic and frenetic, with players engaging in intense battles against otherworldly enemies known as the Hiss. Using a combination of firearms, supernatural abilities, and environmental objects, players must adapt to the ever-changing battlefield and employ creative strategies to emerge victorious. The game’s physics-based destruction system allows for unprecedented environmental interactivity, as players can tear apart the environment and use debris as improvised weapons against their foes.

Immersive Atmosphere:

“Control” excels in creating an immersive and atmospheric world that is both visually stunning and narratively rich. Set within the brutalist architecture of the Oldest House, the headquarters of the Federal Bureau of Control, the game’s environments are a labyrinthine maze of concrete corridors, mysterious chambers, and surreal dimensions. The brutalist design aesthetic, coupled with the game’s dynamic lighting and particle effects, creates a sense of unease and tension as players explore the ever-shifting confines of the FBC.

The game’s audio design further enhances the immersive atmosphere, with haunting ambient sounds, eerie whispers, and otherworldly music immersing players in the otherworldly atmosphere of the Oldest House. Voice acting is top-notch, with standout performances from Courtney Hope as Jesse Faden and James McCaffrey as the enigmatic Director, adding depth and emotional resonance to the game’s narrative.

Mind-Bending Narrative:

At its core, “Control” is a narrative-driven experience that weaves a complex and thought-provoking story exploring themes of power, identity, and the nature of reality. As players uncover the secrets of the Oldest House and the Federal Bureau of Control, they are drawn into a web of intrigue and conspiracy that spans dimensions and defies comprehension. The game’s nonlinear storytelling, cryptic documents, and enigmatic characters encourage players to piece together the puzzle of Jesse’s past and the true nature of the Hiss invasion.


In conclusion, “Control” on PC is a tour de force of game design, storytelling, and technical innovation that pushes the boundaries of interactive entertainment. With its innovative gameplay mechanics, immersive atmosphere, and mind-bending narrative, it offers an unforgettable experience that will keep players enthralled from start to finish. Whether you’re a fan of action-adventure games or a newcomer to the world of supernatural thrillers, “Control” is a must-play title that showcases the creative vision and technical prowess of Remedy Entertainment. So, strap in, harness your supernatural powers, and prepare to unravel the mysteries of the Oldest House in this unforgettable journey through the unknown.

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